a5c7b9f00b The year is 1984, where a solider knownmany names but mostly knownSnake has awaken from a nine year coma. As he awakens he remembers the destruction of his mother base from a network knownCipher. Filled with nothing but vengeance Snake has formed a a new unit &quot;Diamond Dogs&quot; so he can lead a path of vengeance for the phantoms of MSF. What started Ground Zeroes will end V. In the aftermath of the events of &quot;Ground Zeroes&quot; and the destruction of Militaires Sans Frontières, Big Boss falls into a coma. Nine years later, he awakes and forms a new mercenary group, the Diamond Dogs. Now under the guise of the codename &quot;Venom Snake&quot;, he ventures into Afghanistan during the Soviet war to track down the men responsible for MSF&#39;s destruction. Along the way, he becomes reacquainted with his former rival Ocelot and encounters a unit of warriors robbed of their past, present and future. While he and Kazuhira &quot;Kaz&quot; Miller are initially driven to exact revenge, Snake soon unearths a plot by the Cipher organization to develop a weapon with the potential to surpass even the Metal Gear system, and his mission quickly switches focus to ending this new threat. Developed by Kojima Productions, directed, designed, co-produced and co-written by Hideo Kojima, and published by Konami; this adventure stealth video game is the eleventh canonical and final installment in the Metal Gear series and the fifth within the series&#39; chronology. It servesa sequel to 2014&#39;s Metal Gear Solid V: Ground Zeroes &amp; a prequel to the original Metal Gear game released in 1987. Set in 1984, the game follows the mercenary leader Big Boss AKA Punished &quot;Venom&quot; Snake (Voiced by Kiefer Sutherland)he ventures into a new war during the Cold War to exact revenge on the people who destroyed his forces and came close to killing him during the climax of Ground Zeroes. Can Snake find the men that nearly killed him or will the men that nearly destroy him, usher a new age from the ashes of the Cold War? Play the game to find out! Without spoiling the game, too much, I have to say, I like the continuation of the narrative established in Ground Zeroes. I just wish it, it was just part of this game, rather than its own separate game. Honestly, if you haven&#39;t played, Ground Zeroes or any of the previous games, you will certainly get lost in this story. That&#39;s the truth. While, the overall story is pretty interesting, it still lacks the emotional powerful thematic elements compare to the other games. Just wish it was a little more compelling. This is easily the darkest Metal Gear story yet so it could had work. The tale of Big Boss&#39; face/heel turn covers some pretty heavy subjects, like race, revenge, child soldiers, cold blooded torture, body horror and rape. That being said, there&#39;s still plenty of room for the series&#39; trademark humor. It&#39;s not all gloomy. As muchcritics hate Quiet (Voiced by Stefanie Joosten)&#39;s comically oversexualized. I found her character arch to be, one of the better cinematic moments of the game. The whole sandstorm scene with her was pretty emotional. The rain scene not so much. It was play,a heartwarming moment, but it comes across,somewhat perverted. The twist toward the end, was somewhat notunexpectedit should be. Maybe, the overarching storyline does lose some focus. There were times, in the game, that I felt like, the story was trying way too hard to do shout outs than make a well-made story. Honestly, did we really need to see Liquid Snake, here!? As muchI love some of the cinematic cut-scenes, I just glad, this game has the least amount of it. Sometimes, they do go a little too long, for my taste. I do like how the game doesn&#39;t have a lot of exposition scenes. Those scenes, normally kinda boring with the voice acting, not being the best. In this game, the voice acting is alright, but barely used. Kiefer Sutherland is meh. I kinda miss long-time voice actor, David Hayter, instead. By far, Troy BakerOcelot has the best moments in the game. Still, by far, the greatest thing about this game is the gameplay. The gameplay elements were largely unchanged from Ground Zeroes, meaning that players will have to sneak from several points in the game world, avoiding enemy guards, and remaining undetected. The big different, between this and the other games is that it&#39;s more open world, meaning that you have more freedom in how you complete a mission than restrictive script format missions. I like that players may traverse the game world with vehicles, in addition to traveling on foot or on horseback, or may also call for friendly helicopter for support or send AI companions to scout a target area. I also love the game day-and-night cycle that runs in real-time. Weather effects, suchsandstorms and rain, also affect the gameplay, making it a lot of easier or harder to sneak past enemies. Still, the open world settling is very dull, both visually and in terms of quality content in it, there is nothing to discover, no fun encounters, there is so little interactivity and you&#39;re restricted to moving in between restrictive corridors,you go from outpost to outpost doing the same work, over and over. It feels incredibly artificial and somewhat repetitive, but it gets a little more challenging toward the end. A good example is if a player frequently use particular weapons or tactics to subdue enemy soldiers. Future enemy missions would adapted to your tactics, making it, harder to have a single efficient playstyle. The enemy AI has also improved in terms of situational awareness, but still, they do have some artificial stupidity. It&#39;s pretty odd, for them, not to hear the loud screaming of soldiers, being sent to Mother Base for recruitment. That was pretty jarring. Still, I do like the idea, that you can capture enemy soldiers, animals, and vehicles with the Fulton surface-to-air recovery system, in an attempt to grow your mother base. Being able to have a base-building feature where players can develop weapons, explore the complex, and upgrade the base&#39;s defenses and technology is pretty interesting. However, the period weapons and basic military hardware of the 1980s mixed with futuristic technology was somewhat jolting. The game takes a lot of artistic license, when it comes to mixing the sci-fi, supernatural and realistic tones, together. I like how the game has numerous Moby-Dick, Lord of the Flies, 1984 and Bible references. It works with its themes. For the game&#39;s soundtrack, Donna Burke once again, returns, to recorded cover songs. I do like her version of &#39;Sin of the Fathers&#39; but by far, the best cover songs here, are &#39;Nuclear&#39; from Mike Oldfield &amp; Midge Ure&#39;s cover of David Bowie&#39;s &quot;The Man Who Sold the World&quot;. My least favorite song is Stefanie Joosten &quot;Quiet&#39;s Theme&quot;. I do like how the game now has, multiplayer. It&#39;s been a long time, coming. Overall: This game is an unpolished diamond. Good, but could had been great. MGSV TPP begins 9 years later after the events of GZ,Big Boss (now Venom Snake) reawakens after his 9 year coma and escapes the hospital he was taken care of when XOF forces attack, including Quiet, the mute sniper we encounter later in the game, the psychic Tretij Rebenok (young Psycho Mantis) and the Man On Fire (reanimated Volgin now with fire powers). Snake is aided by the mysterious Ishmael and Revolver Ocelot, his fr-enemy from the previous games in what is hands down the best opening chapter for any game. It is nail biting tense and sadly the rest of the game doesn&#39;t match up especially after Episode 2 which is after you rescue Miller and go on a vengeance mode by Fulton extracting soldiers and upgrading your Mother Base. The story feels like it was made up alongside the game play and no one objected Kojima&#39;s decisions in the writing and editing department. Because the story missions feel like stand alone chapters with no common thread, you don&#39;t even know what happened to the main objective later. &quot;The life and times at Mother Base&quot; if I may. Nothing makes sense and the ending throws more plot holes than resolving them (too much of retcon) and the story and game feel incomplete (Episode 51 anyone? and where is chapter 3: Peace?), which is a shame because this is (or may be?) the last Metal Gear game directed by Kojima. <br/><br/>And by the way Quiet is not even important to the story (you can choose not to meet her at all or kill her after the boss battle and if you save her she will die after chapter 40 or 41). And episode 46? never mind… and Skull Face is such a lame villain that he doesn&#39;t get a boss fight. Period.<br/><br/>But the game does have its shining moments. The game play is a successor to GZ with many enhancements. You can run, crouch and crawl and use stealth or full on assault (or mix them up) to complete your objectives. <br/><br/>The iconic cardboard box returnsthe ultimate stealth tool with a few improvements. For example you can now stand up and run and crawl when inside the cardboard box, burst out and aim and shoot or do your CQC and you can even attach posters which have different hilarious responses by the enemy. <br/><br/>You can also enhance Snake&#39;s prosthetic hand with various capabilities like a sonar detector, rocket launcher wrist and upgradeable battery to shock enemies and knock them out. Also present is the gun customization option where you can create your own custom guns. <br/><br/>The enemy AI is brilliant and they WILL give you a hard time. Additionally the day-night cycle and weather system affect you and the enemieswell making infiltration easy or hard.<br/><br/>You can Fulton extract every single enemy and assign them in various teams, animal/bird/insects for your own personal zoo, materials containers, vehicles and tanks for you to sell or use, this gives you various upgrades and advantages. For example my Intel team, when leveled up would give me early warnings about enemy FOM (field of movement) nearby and weather changes allowing me to plan my next moves easily. <br/><br/>But the biggest game play changer is the Buddy system, where you can have one of the four &quot;Buddies&quot; assist you in story missions or side ops or just free roaming. The buddies are really helpful (Quiet is a buddy too) and give you many advantages in the battlefield. One my &quot;buddies&quot; is D-Dog and he is the best!!! He can smell out enemies, animals and plants, marking them out for you, bark to distract enemies or outright kill them too.<br/><br/>The graphics are seriously good and the draw distance is amazing. The game is a perfect PC port and runs smoothly on my 4GB RAM and i5 processor (I am playing this on High settings). The soundtrack by Ludvig Forswell is amazing and suits the game. The voice acting is top notch and Troy Baker is the best of the whole bunchRevolver Ocelot. Kiefer Sutherland IS Big Boss/Venom Snake, but he rarely talks. But it is the game play where the game truly shines.<br/><br/>Sadly while the game play is great, the open world is not. It is barren and empty and there is nothing much to do after Fultoning or destroying everything. Wild animals rarely appear and there are no opposing forces other than you (even MGS4 had it better with an ongoing war despite not being open world)and not even any civilians around. There is barely any difference between most of the story missions and the side ops. And the vehicle controls are bad and seem more like and after thought. You cannot ride a helicopter and there are no motorcycles, only jeeps, trucks and tanks. Snake cannot swim and there are no boats or ships.<br/><br/>Oh and the boss battles fall way short. Its not that these fights are bad, they can get pretty tough especially the Skulls unit, but if you are expecting another Psycho Mantis (missed opportunity here), Laughing Octopus, The End, The Boss (you get what I mean), you will be disappointed. <br/><br/>To summarize, while there is a great prologue chapter, great game play, quirky enemy AI, great graphics and soundtrack; the repetitive mission structure (fulton extract everyone and chapter 2 is a mess), a barren open world, tough-but-not-epic boss fights and a bad story which creates more plot holes hold it back and you truly feel the phantom pain what could have been…
1. Metal Gear (1987; original version exclusive to Japan until 2006)<br/><br/>2. Metal Gear 2: Solid Snake (1990; original version exclusive to Japan until 2006)<br/><br/>3. Metal Gear Solid (1998)<br/><br/>4. Metal Gear Solid 2: Sons of Liberty (2001; PS2 exclusive)<br/><br/>5. Metal Gear Solid 2: Substance (2002; an extension of Metal Gear Solid 2: Sons of Liberty)<br/><br/>6. Metal Gear Solid: Twin Snakes (2004; remake of Metal Gear Solid. GameCube exclusive)<br/><br/>7. Metal Gear Solid 3: Snake Eater (2004; PS2 exclusive)<br/><br/>8. Metal Gear Solid 3: Subsistence (2006; an extension of Metal Gear Solid 3: Snake Eater. PS2 exclusive)<br/><br/>9.Metal Gear Solid: Portable Ops (2006; PSP exclusive)<br/><br/>10. Metal Gear Solid 4: Guns of the Patriots (2008; PS3 exclusive)<br/><br/>11. Metal Gear Solid: Peace Walker (2010)<br/><br/>12. Metal Gear Rising: Revengeance (2013)<br/><br/>13. Metal Gear Solid V: Ground Zeroes (2014)<br/><br/>14. Metal Gear Solid V: The Phantom Pain (2015)<br/><br/>These are the games listed chronologically:<br/><br/>1. Metal Gear Solid 3: Snake Eater: 1964<br/><br/>2. Metal Gear Solid: Portable Ops: 1970<br/><br/>3. Metal Gear Solid: Peace Walker: 1974<br/><br/>4. Metal Gear Solid V: Ground Zeroes: 1975 (Some side-ops occur in 1974)<br/><br/>5. Metal Gear Solid V: The Phantom Pain: 1984 (opening and closing scenes occur in 1995)<br/><br/>6. Metal Gear: 1995<br/><br/>7. Metal Gear 2: Solid Snake: 1999<br/><br/>8. Metal Gear Solid: 2005<br/><br/>9. Metal Gear Solid 2: Sons of Liberty: 2007-2009 (Game spans 2 years)<br/><br/>10. Metal Gear Solid 4: Guns of the Patriots: 2014<br/><br/>11. Metal Gear Rising: Revengeance: 2018 No. By the title, he is indeed &quot;Big Boss&quot;. However, he is not &quot;Jack&quot; or &quot;Naked Snake&quot; from Metal Gear Solid 3, Portable Ops, Peace Walker, and Ground Zeroes. He is a former medic who was close to Naked Snake, and was deemed the &quot;best man&quot; in MSF. Ocelot and Zero opted to use the comatose Medic to be Big Boss&#39; body double. In doing so, he assisted in creating the legend that is &quot;Big Boss&quot;. He would be officially named Big Boss by his friend (and the man he covered for) at the end of the game. Yes, although the DNA tests prove negative that he is Venom Snake&#39;s son. This is because Venom Snake is a copy of the real &quot;Big Boss&quot;, and he was proven not to be the father of Eli. However, Eli was completely unaware of this, and his anger towards his father still existed until his own death in 2005. Regardless, he still displayed a distrust of adults, and would likely have been the same way toward Venom Snake whether or not he knew about the ruse. Sanjay's Super Team full movie download in hindiBusiness Women vs. Sports Women full movie in hindi free downloadThe Iron Maiden full movie in hindi free download mp4The Final Countdown 720pErrors in Geography: Geodesy - Irpen Inspires 2B Creative download movie freeConvicted full movie download in hindiEpisode 1.5 movie free download in hindiI, Frankenstein full movie hd 1080p download kickass movieSharknado tamil pdf downloadSummon Her Children full movie hindi download
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